Monster Worldwide

role

UX/UI design

web design

frontend development

project lead

year

2017- 2022

tools

Figma

JavaScript

HTML

CSS

team

design

web development

brand strategy

accessibility

project management

management

human resources

direction

Intro

Role: Web & UX/UI designer
Duration: 5 years
Team setup: Worked with Product Managers, Developers, Content & Marketing Teams, Designers, Accessibility Expert, Employer Branding strategist, Copywriter, and Stakeholders
Markets served: Global (US & Europe); localized campaigns (e.g., France)

Scope of work: designed solutions for internal SaaS tools, external-facing employer brand and campaign sites, marketing landing pages, premium template redesigns, and job ads—adapting deliverables for both US and EU markets.

Key Outcomes at a Glance

  • Improved project managers and sales workflows through clearer UX/UI in internal tools
    • Sales team reported quicker access to key information
    • Project managers reported increased confidence in managing their workflows with a dedicated solution
    • Stakeholders appreciated the clarity and reduced need for training
  • Delivered brand-consistent landing pages for external audiences
  • Streamlined design workflow by redesigning internal UI materials
  • Adapted assets and flows for both US and EU markets
  • Effective across-departments collaborated

Process Highlights

Most projects unfolded in three main phases:


1. Discovery & Alignment

I worked closely with cross-functional teams to align on goals, reviewing marketing briefs and running ideation workshops to surface user pain points and opportunities.


2. Design & Prototyping

I designed internal tools from early wireframes to final delivery—implementing V1 and supporting V2 of the sales tool, focusing on navigation, filtering, and surfacing key information, and emphasizing intuitive interactions in the PM tool to minimize user training. I also designed branded templates for external sites and prototyped key flows (e.g., internal tools, employer brandings), with a focus on hierarchy, responsiveness, and consistency across design systems.


3. Testing & Iteration

Clickable prototypes facilitated feedback integration, which I used in sprints to refine solutions alongside stakeholders, accessibility, content, and development teams. Iterations happened primarily in Figma, with regular design critiques and developer handoffs ensuring smooth implementation.

Project Snapshots

Selected web projects demonstrating product strategy, UX/UI design, and interface implementation. I approach web design with a strict UX focus – ensuring every interface aligns with usability heuristics and business goals, even when the brief stops at visuals.



Internal Tools

I led UX/UI design on two end-to-end internal tool projects for sales representatives and project managers. The goal was to improve access to key data, streamline workflows, and enhance the employee experience. Due to confidentiality, I can’t share full screens—but I can outline the process and impact.

Research & Ideation

  • Conducted stakeholders and employees interviews to uncover workflow pain points
  • Participated to ideation session and gathered user needs
  • Mapped user journeys and created low-fidelity wireframes to explore solutions

Design & Collaboration

  • Iterated on wireframes and prototypes, integrating feedback and addressing technical limitations
  • Ran design workshops with design team to define priorities, clarify requirements and create features that address users needs
  • Maintained weekly syncs with stakeholders to update on my progress, communicating design decisions, seeking feedback, ensuring alignment with overall product strategy
  • Maintained weekly syncs with Dev team to ensure feasibility and consistency, offering solutions to roadblocks
  • Compliance with the Monster Design System
  • Delivered high-fidelity UI with clear system logic for dev handoff

Cross-Functional Work

  • Leading the Sales project, overseeing both the design and frontend development teams while reporting to the project manager.
  • Collaborated with sales representatives, PMs, design team, dev team, and stakeholders
  • Navigated shifting priorities, offering flexible UX solutions within scope

Outcomes

  • Improved tool usability through better information hierarchy, layout, interaction design
  • Reduced time needed to access key information and generate solutions
Internal tool designed to empower project managers to generate solutions with ease
tool that aims to provide at a glance info to sales
Internal tool designed to provide at-a-glance information to sales representatives, whether at the office of in client-facing meetings - responsive across desktop, tablet, and mobile

Reflection

These projects deepened my experience designing internal tools and working across teams in a fast-moving environment. They also strengthened my ability to adapt UX to technical and organizational constraints.



Monster France: Audio Campaign Hub (2020)

Role: Web designer & Front-End Developer | Contribution: designed the page with the marketing team through feedback rounds, then fully implemented the approved responsive design in front-end code.



Context
In September 2020, as France emerged from lockdown, job searches on Monster.fr rose 50% a month on average (May to August 2020 vs 2019) and daily job listings reached 90,000 by September (vs 65,000 in June).
Against this backdrop, Monster launched a two-month audio brand awareness campaign, announced at 30 million contacts, to raise its visibility among 20-35 year-olds and reassure recruiters that it was investing in reach.
The page gave recruiters and partners (B2B) a single destination to discover the campaign and hear the spots. A visible candidate audience supports Monster's value to employers, so the page also linked the campaign to its recruiter offering.



The brief
Create a campaign hub page on monster.fr, for desktop and mobile, presenting the campaign (when, where, for whom) and provide access to its two audio spots.



Design strategy



Design evolution & feedback iteration: hero and layout options reviewed with the marketing team; the final direction favours clarity and design-system consistency.



Delivery
Designed for desktop and mobile, the page was implemented in the front-end as the single destination for the campaign. Analytics tracking was integrated into the audio spot links so engagement could be measured.


Final page: a clear path from campaign overview to the two audio spots.


Monster France: Testimonials Landing Page (2020)

Role: Web designer (UX analysis and UI design) | Contribution: Audited the existing page against UX heuristics, redesigned it with the marketing team through feedback rounds, and worked with a developer through implementation.



Context
Designed in September 2020, the page targeted recruiters and employers in a market where Monster competes with LinkedIn and Indeed. It had two goals: generate leads, and drive purchase confidence by leveraging peer testimonials to build trust. Ultimately, the page aimed to support the sales team during the late stages of the funnel – alleviating lingering clients' doubts and accelerating the transition from quote to final purchase.



The problem
Hiring is a high-pressure decision for Monster's clients, where slow cycles delay projects and prolonged interview rounds force compromises. Because choosing a hiring platform to solve this is a high-stakes financial investment, late-stage prospects can easily hesitate over the perceived risk of a low-return decision.
This creates a critical bottleneck at the end of the funnel, where the sales team requires targeted tools to address lingering client doubts and turn open quotes into final purchases.


To address this late-funnel challenge, the project objective was to redesign the existing testimonial page to mitigate perceived buying risk. By leveraging peer success stories, the design needed to alleviate client doubt, build immediate trust, and help move the transaction from quote to purchase.





From context to solution: how hiring pressure led to the design goal.

The brief
Redesign the existing "Success stories" page on monster.fr, for desktop and mobile, so it aligns with the Monster design system and works as a sales support tool, with testimonials organized by product. The brief went no further, so i turned it into a diagnosis: audit the page against UX heuristics, flag the issues, and address each with a design solution.



Design strategy
The original page was visually disconnected from Monster's brand and tricky to use. It relied on page anchors: the product menu sat right after the header and wasn't fixed, so switching product meant scrolling back to top. It also displayed every testimonial of every product at once, resulting in a very long page.



Wireframe exploration: rough wireframe of the original page structure (left) and the starting point of my iterations (right).


Card iterations: logo-led versus person-led cards, refined through feedback rounds with the marketing team.


I also explored a short product intro above each category to give the testimonials context, dropped during feedback rounds.



Layout iterations: page structure explored and refined with the marketing team.



Delivery
A responsive page grounded in the Monster design system, with people-first cards, navigation always at hand, and filtering that shows only the testimonials for the products users care about, instead of making them scroll through evry story at once. A back-to-top button keeps monster.fr's main menu (login, products) one tap away.
Responsive testing across desktop and mobile was conducted alongside the developer prior to release.


How it works: a sticky filter menu sits right after the header, with CVthèque selected by default. Selecting another product, such as Job ads, updates the section title, hides the previous category, and shows only that product's testimonials, starting from the first card. Cards expand with "lire la suite" to reveal the full story.



Final delivery: the approved, responsive design for desktop and mobile.


Conclusion

Throughout these projects, i consistently applied a user-centered design process—starting with stakeholder collaboration and research, moving through iterative prototyping and validation, and working closely with developers to ensure quality implementation. By aligning design decisions with brand guidelines and strategic business goals, i contributed to creating thoughtful, user-focused solutions designed to meet both user needs and business objectives.

What i've learned

Working across teams and time zones sharpened my ability to design in fast-paced, multi-stakeholder environments.